Tracer
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Description
'Tracer from Overwatch. Head rig is a little off so chin doesn't move with it correctly.'
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Tracer #38
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Auto-fixed version available 2 fixes applied 11.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Tracer/tracer.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/tracer-VRCMods.prefab' and ready-to-open scene 'Assets/tracer-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tracer/TracerFBXClean.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.887x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.5 to 0.887, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
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Upload to VRChat? Step-by-step guide (SDK3)
Comments
What's up with her goggles @DeweySalt is there a texture for those that isn't that weird red thing?
0Just updated it with a lower poly version.
0for me it came up as 20110 poly
0It was 19998 polys when I uploaded it, which is just under the limit. I can upload a lower poly version if needed though.
0anyway you can make the polly lower its to high
0