Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Murloc/Murloc.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Murloc-VRCMods.prefab' and ready-to-open scene 'Assets/Murloc-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Murloc/LipSynkMurk.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.148 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.03x root scale.
Comments
Three years later, but I still wanted to give you credit and thanks for rigging up this model. I used them extensively and wanted more people I knew to use them. I'm currently awaiting for the Murloc Uprising.
0how do i use the square textures
0Dude, I love your work! Please, tell me if you'll gonna upload more often characters from World of Warcraft here. Like iconics characters (Illidan, Arthas, Valeera, Khadgar, etc...). I REALLY appreciate that!
0dude i love itTHE SOUND THIS SSHING MAKES IN HEARTSTONE!!hahaha i know you know what i mean
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