Must be an error on the model itself. I expected that to happen since I had to change something in Unity for her to show normally, and probably the changes I've done doesn't works inside VRChat. I'll probably have to do another edit to the shader
I still have had no luck with the hair transparency issue. I have the GemShader Edit for HNK Hairs installed in my assets but the hair refuses to stop showing Phos' forehead.
Dear SheldorTeConquorThis model was edited by me from his normal phos model. I will soon give away the mmd version. For now only the VRChat mod of my edit is avaliable.
I also made an arm mod, but not the hairthank you for deleting the extra bones and single texture, makes it easier for adding custom parts and high performance I saw nanakoz has the legs and a sword model (I'm hoping its a sword and sheath) in blender if you separate the modified leg texture from the model and instead use a vrchat compatible shader you could keep the single texture at the cost of one more material (I'd rather have a separate leg material than just a modified texture after seeing the mapping on the legs). I'd love to add those models myself into vrchat but I can only see nanakoz twitter, since you know your stuff, could you find and add these parts to complete the phos look throughout the show?
5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available2 fixes applied2.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.6 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
I just replaced the shaders with ones from my edits, gold color and hair have modified mats form the original gem shader ver
0Must be an error on the model itself. I expected that to happen since I had to change something in Unity for her to show normally, and probably the changes I've done doesn't works inside VRChat. I'll probably have to do another edit to the shader
0I still have had no luck with the hair transparency issue. I have the GemShader Edit for HNK Hairs installed in my assets but the hair refuses to stop showing Phos' forehead.
0Dear SheldorTeConquorThis model was edited by me from his normal phos model. I will soon give away the mmd version. For now only the VRChat mod of my edit is avaliable.
0nevermind found the bowlroll, only normal phos model is in there...
0I also made an arm mod, but not the hairthank you for deleting the extra bones and single texture, makes it easier for adding custom parts and high performance
0I saw nanakoz has the legs and a sword model (I'm hoping its a sword and sheath) in blender if you separate the modified leg texture from the model and instead use a vrchat compatible shader you could keep the single texture at the cost of one more material (I'd rather have a separate leg material than just a modified texture after seeing the mapping on the legs).
I'd love to add those models myself into vrchat but I can only see nanakoz twitter, since you know your stuff, could you find and add these parts to complete the phos look throughout the show?
Nice!
0