Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.34 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Yuh I aint a furry but thats hot
1gulag ***
1do i need to use they dynamic bones or can i use something else
0Waiting for the author to update! The mod is awesome!
0the avatar, when i try to upload, says it doesnt have upper arms or feet, so i cant upload it. how to be fixing this?
0could u please upload them separate and in a ready to load up format so us idiots can use them plz?
0it works, you're all just ******** lmao
0Dosent work
0Yea i don't understand how to do this at all lol and i'm not stupid. You say to drag the prefab in, but nothing is listed as that and when I drag xmas2 into the assets, the skin is completely untextured.
0ERP When?
0You don't remove socks DansGame
0I've been having trouble uploading the avatar. The SDK won't select the prefab I put in the scene and the error is saying the model doesn't exist
0****** really out here tryna make me nut mid game... as soon as i see this avi its all over xd
0uhhh ummm yeeaaahhh
0NUT
0keep socks on
0***
0Erp ***
0kemono christmas best christmas
0