Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Astolfo/astolfo1.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/astolfo1-VRCMods.prefab' and ready-to-open scene 'Assets/astolfo1-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Astolfo/astolfo.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.963x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.38 to 0.963, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
FYI, you gotta not use the muscle editor for this to be uploadable.
0Would you mind if I uploaded a (very edited) meme version of this?
0the rotation problems don't concern me. what concerns me is that this apparantly has 40k+ polys so VRC won't let me upload.
0it says arms might have rotation problems
0papa bless
0