Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Obito (no cloak)/Tobi No Cloak.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Tobi No Cloak-VRCMods.prefab' and ready-to-open scene 'Assets/Tobi No Cloak-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Obito (no cloak)/Tobi No Cloak.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.411 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Any possible way you could upload the scarf separately?
0Areslyfe, im not completely sure how, but I'll eventually get to it
0Can you add the dynamic bones on the scarf to fix it
0Sephirothskr, yep ill try to do him asap
0I can do it but I'm lazy. Can you do Rinne-Madara?
0