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Description
Ripped from Xenoblade Chronicles 2.
Make sure to import the SDK first and follow the instructions to the right. The unity scene is named "Mythra" in the unitypackage.
Assets (154 files inside Unity Package)
/Assets/Mythra.unity
/Assets/DynamicBone/ReadMe.txt
/Assets/DynamicBone/Demo/Demo1.unity
/Assets/DynamicBone/Demo/c1.fbx
/Assets/DynamicBone/Demo/tail.FBX
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Mythra/mythra.fbx
/Assets/Mythra/Textures/BL000201_WING_COL.png
/Assets/Mythra/Textures/BL000201_HAIRACCE_COL.png
/Assets/Mythra/Textures/BL000201_EYE.png
/Assets/Mythra/Textures/BL000201_BODY_NRM.png
/Assets/Mythra/Textures/BL000201_HAIR_COL.png
/Assets/Mythra/Textures/CRISTAL.png
/Assets/Mythra/Textures/BL000201_HAIRACCE_NRM.png
/Assets/Mythra/Textures/BL000101_HAIR_NRM.png
/Assets/Mythra/Textures/BL000201_WING_NRM.png
/Assets/Mythra/Textures/BL000901_HI.png
/Assets/Mythra/Textures/BL000201_BODY_COL.png
/Assets/Mythra/Textures/BL000101_HAIR_COL.png
/Assets/Mythra/Animations/Happy.anim
/Assets/Mythra/Animations/Anger.anim
/Assets/Mythra/Animations/Shocked.anim
/Assets/Mythra/Animations/MythraOverride.overrideController
/Assets/Mythra/Materials/BL000201_EYE.mat
/Assets/Mythra/Materials/BL000201_HAIRACCE_COL.mat
/Assets/Mythra/Materials/BL000201_BODY_COL.mat
/Assets/Mythra/Materials/BL000201_WING_COL.mat
/Assets/Mythra/Materials/BL000201_HAIR_COL.mat
/Assets/Mythra/Materials/CRISTAL.mat
/Assets/Mythra/Materials/BL000901_HI.mat
/Assets/Mythra/Materials/BL000101_HAIR_COL.mat
/Assets/Cubed's Unity Shaders/Demo Lightmapping.unity
/Assets/Cubed's Unity Shaders/Demo Scene.unity
/Assets/Cubed's Unity Shaders/UnityChan/Prefabs/Directional light for UnityChan.prefab
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/LicenseNotice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Unity-Chan License Terms and Condition.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/License Notice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Unity-Chan License Terms and Conditions.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline_en.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.psd
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.ai
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Generic.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Humanoid.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_generic.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/_faceOnly.mask
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/strain@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/confuse@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_o@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/eye_close@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_u@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/surprise@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_i@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_L@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/relux@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/default@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/angry@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/scold@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile2@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/damaged@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_R@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_a@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_e@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/sad@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/eye_close@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/confuse@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_R@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_e@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_i@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/surprise@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/angry@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/sad@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_L@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/scold@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/relux@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_a@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_u@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/strain@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_o@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile2@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/default@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/damaged@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_CLOTH1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_SKIN1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_RIM1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_all2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_nomal.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_spec.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/alphatest.png
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/ENV2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/hair_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/mouth_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/def_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/skin_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/nol_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile6.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile4.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile5.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile3.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/AlphaMask.shader
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/AlphaMask.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/Unity_Icon.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile4.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile5.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile6.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile3.mat
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaSkin.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaOutline.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaMain.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair.shader
/Assets/Cubed's Unity Shaders/Materials/New Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Unlit Shadowed).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Rainbow).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Distance Fade).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Outline).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon).mat
/Assets/Cubed's Unity Shaders/Materials/Skybox (Simple Gradient Sky).mat
/Assets/Cubed's Unity Shaders/Materials/Lightmapping Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Improved).mat
/Assets/Cubed's Unity Shaders/Materials/Ground Plane (Unit Shadowed).mat
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Rainbow.shader
/Assets/Cubed's Unity Shaders/Shaders/FlatLitToonShadows.cginc
/Assets/Cubed's Unity Shaders/Shaders/FlatLitToonCore.cginc
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Distance Fade.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Shaders/Unit Shadowed.shader
/Assets/Cubed's Unity Shaders/Shaders/Simple Gradient Sky.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
Is it normal for her right eye to seemingly disappear when considering the Eye Look functionality?
0So I'll ask this simple question why hasn't anyone created Pneuma from XC2
0could you do Poppi qt pi please? i know that kuro has ripped it from the game, along with Morag and i would love to have them as avatars in VRchat
0Viewpoint while sitting (using a chair object, not physically sitting with FBT) is broken, it's positioned in the exact same place where the standing viewpoint is, instead of a bit down where it should be
0@intuos ah ok i thought he got him from website source also i did a see a rex released on deviant but he isn't rigged :(
0@OskeinO the models are gotten from the game by kurokairaku they just aren't giving him credit
0thanks a million! i was prepared to have to wait several days for this to appear here, but you got it on here much faster then i expected, and for that you are awesome!
0Become a Part of the Leading VR Modeling & VRChat Network
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