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Description
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[For your own custom model with Items/Particles or private lessions
add me on Discord (Jannik#0725) so we can talk about it. Or join my
Server https://discord.gg/DTxc3b5 ]
This is Rineki she can transform in two diffrent stances (Gesture) and has 6 diffrent faces in total.
Full Body, Desktop, VR everything works.
With all the features: Dynamic Bones, Faces, Lyp sync, Eyetracking etc.
Installation:
1 create a new project
2 import VRCSDK
3 import Reineki
4 open "open me"
5 upload
6 enjoy ^^'
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Auto-fixed version available2 fixes applied17.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.728 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
When added to Vrchat Turns pink
0:nauseated_face:
0its easy to remove them if you dont like it
0i agree with dongle i mean it can look good but not having ones that big cuz it covers most of the face
0Tattoos are way too much, just because you can, doesn't mean you should.
0Everyone is doing tattooed avatars these days, it's getting incredibly boring
Nice one. This is just my opinion, but without the tattoos/text on the face it would be even better.
0