For the katana, gun, flame, Bubbletop emote, do i have to do anything to include those or is that automatic? are they usable (turning on/off ingame) or preset (put on stays on) and if they are, How, lastly lip sync and eye track is that automatic? do i need to get blender or somethin to make em work?
@DatBoiSunnyWeird. In the meantime, make another material with her hair texture, used Cubed's shader, and assign in to the model before uploading.
Although this has all the textures, the material file for the hair isn't supplied.. so the model tries to load another hair material. Deleting all materials still leaves me with green messed up hair
apparently users of vr find it difficult to look at this avatar because they end up seeing 2 of it ? anyone come across this ? (i did change the brightness of it so i dont know if it affected anything? )
Yeah it seems I have to use the quick decimation tool in Cats' tools in order to preserve shape keys for lip sync and stuff, I'm not too happy with it either to be honest. I'll make an undecimated version soon if you want.
You wouldn't by any chance have a configured but undecimated version of this model that you could upload do you? The decimation on this one is a bit hastily done in my opinion.
well for some reason my "outline" was set a a 0.2 width - on every shader/texture --- so guess it was my program that somehow was bugged - it works fine now though :D
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Auto-fixed version available1 fix applied27.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/brs/brs.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/brs-VRCMods.prefab' and ready-to-open scene 'Assets/brs-VRCMods.unity' instead: a prefab of the avatar model 'Assets/brs/brs.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.552 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.08x root scale.
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also when i upload it the whole head is seethrough including hair. is there a fix?
0For the katana, gun, flame, Bubbletop emote, do i have to do anything to include those or is that automatic? are they usable (turning on/off ingame) or preset (put on stays on) and if they are, How, lastly lip sync and eye track is that automatic? do i need to get blender or somethin to make em work?
0thanks for the avatar
0(If you don't know how to do that let me know and I'll post some pictures of what you need to do)
0@DatBoiSunnyWeird. In the meantime, make another material with her hair texture, used Cubed's shader, and assign in to the model before uploading.
0Although this has all the textures, the material file for the hair isn't supplied.. so the model tries to load another hair material. Deleting all materials still leaves me with green messed up hair
0apparently users of vr find it difficult to look at this avatar because they end up seeing 2 of it ? anyone come across this ? (i did change the brightness of it so i dont know if it affected anything? )
0If it's not too much trouble to ask for an undecimated version that would be wonderful.
0Yeah it seems I have to use the quick decimation tool in Cats' tools in order to preserve shape keys for lip sync and stuff, I'm not too happy with it either to be honest. I'll make an undecimated version soon if you want.
0You wouldn't by any chance have a configured but undecimated version of this model that you could upload do you? The decimation on this one is a bit hastily done in my opinion.
0Updated: It does have ye tracking and lip syncing now.
0I couldn't get lip sync to work and I don't really know anything about eye-tracking, sorry.
0does it have lip sync and eye tracking?
0Ah lol, glad it's fixed
0well for some reason my "outline" was set a a 0.2 width - on every shader/texture --- so guess it was my program that somehow was bugged - it works fine now though :D
0That's weird, could you get me a picture?
0For some reason when I open the scene - the whole model is a big blob or something --- do not know why that is though
0@yungarriba Yes, it's the first line of the description.
0Isn't this Digitrev's model?
0ah ok
0It's part of the original model, but I'm a little new to Blender so I can't figure out how to keep it on.
0i was always wondering how people gave her that eye flame particle
0