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Description
'--------------------------------------------------------------------------------------
-----> MODIFIED SDK AND MODEL IS IN THE README <-------
[For your own custom model with Items/Particles or private lessions
add me on Discord (Jannik#0725) so we can talk about it. Or join my server https://discord.gg/DTxc3b5 ]
Fress Oceanus with everything you could ever want on a model: Particles,Dynamic Bones,Faces, Emotes, Lyp sync, Eyetracking.
Installation:
1: Import the unitypackage and open the "README FRESS"
2: Go to the download link and download the unitypackage called Fress Oceanus
3: CREATE A NEW UNITYPROJECT (dont use your own vrcsdk)
4: Import "Fress Oceanus" and open the scene "Fress"
5: Upload'
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Auto-fixed version available1 fix applied3.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/OPENME FRESS.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/NOT THIS ONE-VRCMods.prefab' and ready-to-open scene 'Assets/NOT THIS ONE-VRCMods.unity' instead: a prefab of the avatar model 'Assets/high poly model.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.6 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
didn't need all the selfies, thanks for that. :/
0Another A+ avatar from Jannik! Any male avatars in the pipeline? Love your Rinto one.
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