Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/agsd.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/agsd-VRCMods.prefab' and ready-to-open scene 'Assets/agsd-VRCMods.unity' instead: a prefab of the avatar model 'Assets/spaghett/source/SpagettBearRigged.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.066x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1.248 to 1.066, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Can%20you%20do%20this%20one?%20%22https://www.deviantart.com/unluckycandyfox/art/MMD-Male-Reaper-outfit-DL-734867940%22
0song doesn't work when using Rock n roll
0Which gesture is the spaghett audio? can't figure it out.
0when u mom make hte spagheti
0just double click the scene named "agsd". make sure you have cubed shaders imported also or you'll have to change the shaders manually
0How do I import it to use it in Unity? All I see is a rar file in the sources folder.
0Can one become one with the spaghett?
0my uncle touched my special spaghett
0yeah, its an old one of mine, so why not drop it here since I dont use it anymore
0prob started it before it became a ded meme to be fair
0w h yy
0