Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Sylvanas.fbm/SylvanasUnity2.0.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/SylvanasUnity2.0-VRCMods.prefab' and ready-to-open scene 'Assets/SylvanasUnity2.0-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Sylvanas.fbm/Sylvanas.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.239x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1.5 to 1.239, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Hallllllllp! Does anyone have this in the Oculus Quest form? I can't get it to work for me.
0By 'animations' I meant animated fingers / cape, I don't mind static mouth.
0@Helvegen, every emote is default, i haven't done anything to them
0**** I came a bit too late. Would have loved these animations on that model. Were they buggy/glitched, or did they just make the upload take longer ?
0@TangoJoker Thanks a ton for the feedback i didnt realize how tiny it was originally and a bone was in the wrong position
0Way better this time! I made her a little taller by scaling the model up to 1.9 but good job!
0