If you took it from DA, you must have read the rules btw. And they say "Do NOT import this model data into anything that is NOT MMD (No VRChat, etc.)"Please remove the model
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Auto-fixed version available1 fix applied30.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Haku Scene (OPEN ME!).unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Haku Scene (OPEN ME!)-VRCMods.prefab' and ready-to-open scene 'Assets/Haku Scene (OPEN ME!)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Christmas Haku/Christmas Haku.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.836 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
If you took it from DA, you must have read the rules btw. And they say "Do NOT import this model data into anything that is NOT MMD (No VRChat, etc.)"Please remove the model
0I haven't made adjustments to support full body and I haven't tested it, so I can't tell you how it'll perform in full body. Sorry!
0Is the model full body tracking supported
0