Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Yu Narukami/Yu Narukami.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/untitled-VRCMods.prefab' and ready-to-open scene 'Assets/untitled-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Yu Narukami/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.46 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Shaders are all ******, such a shame.
0the blond hair is just a layer above the gray hair that can be deleted/hidden , the meshes are separated https://i.imgur.com/GoZAkbd.png
0Either way he wasn't blonde
0no he wasent Yu has always had White/gray hair you guys are thinking about Persona 5 protaganist. Yu is from Persona 4 from the ps2/psvita
0That's because he had.
0pretty sure Yu had black hair in the game
0