/Assets/Mirza Beig/Particle Systems/Ultimate VFX/1 - Assets/Textures/Particles/Spritesheets/tex_vfx-ult_particle_spritesheet_smoke3.png
/Assets/Mirza Beig/Particle Systems/Ultimate VFX/1 - Assets/Textures/Particles/Spritesheets/tex_vfx-ult_particle_spritesheet_realFire.png
/Assets/Mirza Beig/Particle Systems/Ultimate VFX/1 - Assets/Materials/Particles/Spritesheets/mat_vfx-ult_particle_spritesheet_realFire-alpha-[1.0]-hc.mat
/Assets/Mirza Beig/Particle Systems/Ultimate VFX/1 - Assets/Materials/Particles/Spritesheets/mat_vfx-ult_particle_spritesheet_smoke3-add-[1.0].mat
/Assets/kyouko prefabs/mustang and sally type particle/mustang and sally shoot.prefab
+ 6 more files...
Comments
change to a regular particle additive shader
0how to not make it over render everything????
0This is why you gotta keep the pistols in zombies. Thank you Kyouko, very cool.
0Blyat
0if you would like to commision a particle off of me or anything specifically dm me @Youko#0155 we can discuss things
0I'm lazy id reccomend making explosion and smoke spritesheets a bit bigger but its up to you
0