Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Gaara/LOAD ME.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/LOAD ME-VRCMods.prefab' and ready-to-open scene 'Assets/LOAD ME-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Gaara/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.17x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 100 to 1.17, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Does not work well in Blender
0Nope working on learning how to do that man as soon as I do ill add it
0does this avatar have lip sync?
0