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Auto-fixed version available1 fix applied1.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Hooded Axel/Hooded Axel.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Hooded Axel-VRCMods.prefab' and ready-to-open scene 'Assets/Hooded Axel-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Hooded Axel/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.493 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
got it to work, added a keyblade and some animations. Love spawning my keyblade with the keyblade sound then having "Dive into the heart" song play
0Could you perhaps do Saix hooded?
0@Deilyto if you add a dynamic collider to the legs, they wont do it anymore
0@Deilyto: Yes. Due to the Humanoid rigging and the position of the lower level of the clothing, they are supposed to act like that.
0Just a quick question: Are the legs suppose to go trough the clothes? (It does happend sometimes when I lauch it)
0When someone ask you who are you, we can finaly say nobody. Thanks a lot for this model!
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