Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Sora/Sora.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Sora-VRCMods.prefab' and ready-to-open scene 'Assets/Sora-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Sora/Sora Base.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.579 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.44x root scale.
Comments
im so confused im trying to get this to work and all it does is make the character model all purple or makes everything look good except his face and head im so confused can someone please help me
0@CrystalGear You need cubed shaders
0When I put it into unity, its all pink and when I try an add the textures, I can't add separately textures (like the body and the face separately)
0would it be possible that u can make vanitas from kingdom hearts?
0@DankMaster183 I removed the keyblade. I'm more of a Desktop User avatar guy so yeah, it wasn't needed.
0This is an awesome model, big fan of Kingdom hearts. I just wondered is the keyblade already equipped or do we have to create it ourselves?
0Well i was dumb, i'm about to upload a fixed Sora aka eye tracking, I'll add in some custom emotes as well just for the hell of it.
0time to rig some things
0Lol musk :o
0it's funny how i just saw you in game last night. don't mind if i hit that download button
0i love this man!keep up the great work!! :)
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