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Description
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I see there aren't that many "aesthetic" models that are free so I made one for those eGirls out there.
Done in one day just for you guys to have
Clipping in the back so if you get annoyed with it then there is the FBX so you can fix it.
Fullbody Ready/ No Neck Fix [Sorry, I Have Commissions To Get To]
Dynamics/No Colliders [Too Tedious]
Ears/Tail/Glasses/Choker are all removable
Facial Expressions Included
Tell me if the package is missing something or is messed up.
Have fun :)
[Most parts are taken off Deviantart, so if you want to know where to find them then just message me]
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Twitter: https://twitter.com/BubblesVRC
Assets (144 files inside Unity Package)
/Assets/PoiyomiMaster (1).shader
/Assets/Commissions/Jzheaser/Animations/Sit_Pose_By_Manish 1.anim
/Assets/Commissions/For Me/6/wolf_tail 1.fbx
/Assets/Commissions/For Me/6/GirlyPuffer.fbx
/Assets/Commissions/For Me/6/CUBAN_CHOKER_by_kakalupa 1.fbx
/Assets/Commissions/For Me/6/GirlyPufferDragAndDrop.unity
/Assets/Commissions/For Me/6/Circle Glasses 1.fbx
/Assets/Commissions/For Me/6/Ears 1.fbx
/Assets/Commissions/For Me/6/Textures/facenew3.png
/Assets/Commissions/For Me/6/Textures/tex10.png
/Assets/Commissions/For Me/6/Textures/underwear6.png
/Assets/Commissions/For Me/6/Textures/image1.jpg
/Assets/Commissions/For Me/6/Textures/tex5.png
/Assets/Commissions/For Me/6/Textures/waves 1.jpg
/Assets/Commissions/For Me/6/Textures/hair 1.png
/Assets/Commissions/For Me/6/Textures/6.png
/Assets/Commissions/For Me/6/Textures/tex4.png
/Assets/Commissions/For Me/6/Animations/GirlyPufferAnims.overrideController
/Assets/Commissions/For Me/6/Animations/MikoSmile 4.anim
/Assets/Commissions/For Me/6/Animations/Fist 8.anim
/Assets/Commissions/For Me/6/Animations/Handgun 6.anim
/Assets/Commissions/For Me/6/Materials/Left Eyes.mat
/Assets/Commissions/For Me/6/Materials/puffer.mat
/Assets/Commissions/For Me/6/Materials/Skin.mat
/Assets/Commissions/For Me/6/Materials/panties.000.mat
/Assets/Commissions/For Me/6/Materials/Material1.mat
/Assets/Commissions/For Me/6/Materials/Belt.mat
/Assets/Commissions/For Me/6/Materials/Steel 2.mat
/Assets/Commissions/For Me/6/Materials/Gem #11.mat
/Assets/Commissions/For Me/6/Materials/Skin Body.mat
/Assets/Commissions/For Me/6/Materials/New.mat
/Assets/Commissions/For Me/6/Materials/shoes.mat
/Assets/Commissions/For Me/6/Materials/Material5.mat
/Assets/Commissions/For Me/6/Materials/New.002.mat
/Assets/Commissions/For Me/6/Materials/sweater.mat
/Assets/Commissions/For Me/6/Materials/Braids.mat
/Assets/Commissions/For Me/6/Materials/材質1.mat
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Shaders/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCutout.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorHearts.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorTexLayers.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorCrystal.cs
/Assets/Shaders/Shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorStars.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Layout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/HologramShaderGUI.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Foldout.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Shader/HologramShader-master/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Shaders/Shader/Pavo_Studio (2)/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
/Assets/Shaders/Doppelgänger/MetallicFX/Doppelganger_MetallicFX_v5.0.shader
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/MatCap2(HQ).png
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/GemRefractions.cubemap
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/Distortion.tif
70K? where did those 70k go?i mean the model its beautiful and all but 70k?
0she’s really really cute, the aesthetic is nice and despite the minor scuffs it’s overall a cute model. keep up the good work~ ?
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