Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to 'Main Camera' and set the viewpoint to 0.482 m in world (eye level), derived from the rig's eye bones. Everything else in the package is unchanged.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
https://www.deviantart.com/burningenchanter/art/Jump-Force-Deku-790977808 Here's the original model btw, also ***
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0Oh, is this the model I gave you? Lol
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0Shadow I'm am planing on that but sasake bones must be fixed
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0I hope you do Sasuke JF?
0wow thanks but lets be real hero jump force deku looks so weird and creepy XD
0And eye tracking and mouth v
0Just contact me if anything
0Also for got to give a photo of the model
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