Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Angela Balzac (Kakomiki)/OpenMe.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OpenMe-VRCMods.prefab' and ready-to-open scene 'Assets/OpenMe-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Angela Balzac (Kakomiki)/Angela Balzac.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.26 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.9x root scale.
Comments
It would be great to know who made the model
0Works great, thank you.
0I love the model. Whats the fix on the eyes?
0I hope they eyes were fixed. I really loved the anime movie she was from!
0were the eyes fixed?
0ok gracias esperare haha
0i need to find out how to fix it first ...
0genial dime si ya esta resuelto
0I noticed small problems with the eyes! i ill fix that tomorro as soon as posible.
0