Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/1 Himiko Toga/Toga Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Toga Scene-VRCMods.prefab' and ready-to-open scene 'Assets/Toga Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/1 Himiko Toga/Materials/toga.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.248x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 133.333 to 1.248, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
One problem, i tried uploading the avatar, and it kept saying, "file does not exist", am i missing something?
0where do i put the dynamic bones at
0The machine was default on the model though
0@kirionnor I doubt it. Momo seems convincing but I don't know if I can do it.
0Do you plan on making any more my hero academia models. Its hard to find some without going into an avatar world.
0@Laffycakee, I won't include a machine in the future sadly. It is what it is.
0looks nice
0Glad this exists. Do wish she had her machine though :c Will that be added in the future
0YEEEESs HIMIKOO
0I claim this model as my own!
0Very nice
0