The model turns out purple and untextured so before anyone gets confused as to why it doesn't work you need to add the texture yourself.Drag the image that is in the project window titled lycanrocRED and place it in the materials folder, click on the material and open the inspector tab then drag the image to the albedo window. Change the rendering mode to opaque and simply drag the material onto the model. The same can be done with any texture based shader like cubedshaders or noanoa.
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