did this guy just upload a default particle system and call it his own? also, how does it take "a couple of days" to right click in the hierarchy, press effects, particle system
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Auto-fixed version available2 fixes applied4.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.72 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 mRoot scale changed from 1 to 0.98 (a 0.98x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
https://i.gyazo.com/19fbba59543822dbfc20198c7edbfddb.gif Woah, very epic :0
3holy **** thats a powerfull particle system!! i bet you really worked hard and long on this one right ?
2***
2did this guy just upload a default particle system and call it his own? also, how does it take "a couple of days" to right click in the hierarchy, press effects, particle system
0wait, this is just the default unity particle system (or at least, that's all that loads)
0how do i add this to an avatar? is it made to work with one in specific? sorry, i'm new to doing this
0any preview also here before ***
0c r a s h e r t i e r c o n t e n t
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