Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRC Mods Madotsuki.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/madotsuki (1)-VRCMods.prefab' and ready-to-open scene 'Assets/madotsuki (1)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/madotsuki.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.272 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
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1Hi! I've been investigating the possible origins of this model on and off for a while now and I've generally come up dry. If possible I would like to talk about your process for creating it or obtaining it. You can reach me at aggahoof at gmail dot com.
0The head and hands are missing for me, how can i fix this?
0okay so i mad need help. I do not know how to apply the closed eye prefab nor the scripts and such that came with it
0may i add on details/accessories to these models? ex: turn her into a tv head or add a backpack?
0how do i close the eyes?
0God bless
0