Download here
https://mega.nz/folder/ObYw0DpI#wGo-j5z3swsjPbx5F9hCwQ due to an upload error
Email
[email protected] if any questions or issues.
Animations from Tower Unite converted to unity humanoid.
A report as my last was missing general animations.
Converted using Umodel.
More assets avaliable from my archive tinyurl.com/09williamsad
Contains:
basketBall_chestPass, basketBall_freeThrow, basketBall_idleLoop, basketBall_idleStart, basketBall_Shoot 2, BasketBall_Shoot, birbSky_Full, Bounce, bowling_idle, bowling_throwing, Boxing_crossPunch_inProgress, Boxing_inProgress, ChillDance, ChillDance_start, Crouch_Fix, crouch_idle, crouch_walkForward, crouchBack, crouched_walking, crouchForward, crouching_idle, crouchLeft, crouchRight, CrouchWalk_Foreward_Fix, CrouchWalk_Foreward_Fix_Alt, Dab, DabRight, Disagree, disco, dizzy_buttonPressed, dizzy_full, dizzy_idle, drunk_idle, emote_agree, emote_bow, emote_disagree, emote_Laugh, emote_sit, FacePalm, fall_idle, fall, falling, falling_idle, fallingEnd, fallingStart, fireball, fishing_idle, fishingCast, fishingIdle, fishingIdleCast, fishingPrizeIdle, fishingReel, FrogDance, galaxyPolice_idleLoop, GangsterStandOff_start, gokartSitting_idle, golf_drive, gunStandOff, HoldingCamera_Idle, HoldingItem_Idle, HoldingItem_Idle2, HoldingItemRelaxed, idle.001, idle, Idle_Fix, Idle_Fix_Alt, idle_normal, idle_punch, idle_zombie, idle_zombielook, jog_backward_diagonal, jog_backward_diagonal_Fixed, jog_backward_diagonal, jog_backward_diagonal_Fixed, jog_forward_diagonal, jog_forward_diagonal_Fixed, jog_forward_diagonal_mirrored, jump, jumpEnd, jumpHopLoop, jumpStart, left_strafe, left_strafe_walk, LighterSway, lonelyGunStandOff, lonelyGunStandOff_start, lonelyGunStandOff2, mexicanStandOff, mexicanStandOff_start, mindTester_Full, mindTester_shocked, newtonsApples_buttonPressed, newtonsApples_idle, offering_idleBall, offering_idleNoBall, offering_pickUp, offering_start, offering_throw01, Platformer_jump, Platformer_runLoop, player_idle, player_jump, playing_drums, pointing_gesture, Pray_intro, Pray, Pray_Start, rejected, right_strafe, right_strafe_walk, ringGod_idle, ringGod_throw01, ringGod_throw02, run, run_back, run_backDiagonal, run_Diagonal, run, runBack, runForward, runLeft, runLLower, runLUpper, running, running_backward, running_faster, runRight, runRLower, runRUpper, salmonSays_colorBlue, salmonSays_colorGreen2, salmonSays_colorRed, salmonSays_colorYellow, salmonSays_Full, salmonSays_idleLoop, salmonSays_idleStart, salmonSays_wrongAnswer, sitting, sitting_idle_ground, sitting_idle_ground_cross, sitting_idle_seat, sitting_idle_tube, sitting_pose, sitting_talking, skeeBall_idleBall, skeeBall_idleNoBall, skeeBall_pickUp, skeeBall_start, skeeBall_throw01, skeetBall_idle, skeetBall_Shoot, SkeleDance, sleeping_idle, SmoothCriminal, smugSit, SpongeDance, SpongeDance_start, SquatKick, SquatKick_start, stackEm_idle, swimBack, swimForward, swimIdle, swimLeft, swimRight, Thinker_idle, throwing, throwing_idle, tornado_chargeUp, tornado_chargeUpReverse, tornado_idle, tornado_release, tornado_start, TowerFemale_Anim, TowerMale_Anim, Tpose, Tpose_Start, treading_water, typing, typingKeyboard, vespaSitting_idle, vespaSitting_idle_jitterTest, vespaSitting_idleFast, victory_idle, Vomit, Vomit_Start, wackaMole_hit00, wackaMole_idle, wackaMole_type01, wackaMole_type02, wackaMole_type03, walkBack, walkForward, walking, walking_Back, walking_backward, walking, walkLeft, walkLLower, walkLUpper, walkRight, walkRightr, walkRLower, walkRUpper, wepAkimbo_Idle westernStandOff, westernStandOff_start, whatever_gesture, wheelOfFire_buttonPress, wheelOfFire_chargeUp, wheelOfFire_idle, wheelOfFire_idleChargeUp, wheelOfFire_release, wheelOfFire_start, WheelThing, WheelThing_neutral, WheelThing, wheelyRigged_full, wheelyRigged_idle, wheelyRigged_insertCoin, wheelyRigged_start, whirlAFish_buttonPressed, WhirlaFish_full, whirlAFish_idle, lonelyGunStandOff2