And probably better to have dynamic bones (but not neccessary)
Installation:
Download the cubedshaders and vrcsdk if you don't have it. Links are above.
Import vrcsdk into unity, then the cubed shaders package.
import the avatar
Load the scene "elin2" in folder Elin2
Upload
Custom dance (Original Elin dance from Tera online (with sound) and CaramellDance.
Custom animation (Original Elin's from Tera for "Walk Forward", "Run Forward" and "Idle" state). Not tested in VR mode but in Non-VR looks fine ("Idle" slightly buggy cause head and legs movement with camera)
@Drakeos, where? Elin's hands slightly creepy by design (in models directly ripped from tera it's really awful), but in unity fingers works correctly and have all bones (but i will check it again later). I can't checked it directly in VR (I have only ps move and it havent hand gesture buttons)
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Auto-fixed version available2 fixes applied17.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Elin2/elin2.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/WALK3-VRCMods.prefab' and ready-to-open scene 'Assets/WALK3-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Elin2/elin3.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.38 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructionsThe package contains 5 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
OMG THANK YOU. i was looking for a Elin for so long, post more, bunny, foxes, pls pls
0@desm0nt right fingers when they are opened
0I am in love with the animation set!
0@Drakeos, where? Elin's hands slightly creepy by design (in models directly ripped from tera it's really awful), but in unity fingers works correctly and have all bones (but i will check it again later). I can't checked it directly in VR (I have only ps move and it havent hand gesture buttons)
0MORE Elins please :) Awesome
0?an I change the avatar head with a hairdo?I want 90% match with my character in the game
0Finger's are broken lol :(
0