Okay... go inside Taokaka's folder in your file explorer. There you'll find a .blend file which contains her model. Right click on it, and select Open with to choose the program to open the file, in this case it would be Blender. Run Blender once if you haven't
You still can't see the model of Taokaka right? How strange... is your Unity up to date? As well as the SDK? I really don't know how to fix this problem of yours, maybe dynamic bones is the issue. Probably not though...
Haha! The design from the cartoon doesn't seem to be too bad in my opinion. But I will update this avatar's appearance soon. Basically, I'll make him look angry like he did in the show, and add blinking too
Woah, hang on there friend. I did NOT create this model. I only made the avatar for it. The person that made the model is ASideOfChidori from DeviantArt: https://www.deviantart.com/asideofchidori
You don't really need to reduce the polygons just because the control panel says so. Well, unless your PC can't handle the avatar in game I guess. Watch this video, it'll help you out: https://youtu.be/-W_AKmqJGY8
Alright then, go right ahead! Send me the link here once you're done, and I'll let you know when I receive the Unity package so that you can remove the comment. I'll definitely give you credit for adding features on these avatars. No doubt about it
I'll get back to making Peridot again soon once my laptop is finished getting repaired. It might take awhile , but for now please be patient. Also, thanks for sharing that information. It looks helpful and interesting