the shaders did work but i could not add the effect to any other shader, there are some rules there if you open the shader also which you did not mention. I found my alternative here http://www.shaderslab.com/demo-09---stencil-effect-invisible-crate.htmlPls include working flat lit toon with stencil on it or other shader that works in the package if its doable.
thanks for the link, i mean in the model there are visimes and also eye tracking working with it. But the visimes are each mapped to a separate mesh =D and there are no blend shapes created for it so you would have to create them yourself if you want them, but they are already there so you have to make blend shapes for the model only
updated model, made from scratch ( see description), there was a separate hand inside the claw with all fingers. Grab works on PC. probably not VR friendly as there are missing finger bones.
@Znack am using VRCSDK-2018.01.03.12.06_Public for this and works with it. Also @erased use the sdk that i write in to upload it, and btw you wont see the animation in the mirror but if you look on your character it moves and makes sounds. Its like this for me
@erased just use an invisible texture, i though too that there is an extra texture for that face part but there is not. I put in Defaul-particle texture and worked for me. Play with it a bit
i mean its the base body mesh thats just missing textures i think but am still missing face texture O_o ??? Also i did not find the blinking animation in there so that´s also missing
i cant test this as i don´t own VR but i think its because of the bone structure. The model would need to be Blended from core probably to fix :/ not sure thou i only assume that
btw the model got a lot of presets already implemented =D if anyone is fanboy ppl could add as much as custom animation for face emotes and wing appear or disappear if interested :P
well the read me file don´t say much for new comers =D from what i see there are no dynamic bones set up nor can i hit play-mode in Unity to see it working and. The script provided give me error for reading window layout: window #11 / 12 / 13 is null. Gues importing bones and stuff manually is and reducing polygons (which are over 50k =D) is the best way
you can upload the model with all things if you add the missing body mesh under VRC_Avatar Descriptor https://imgur.com/a/vajIs But the Lipsinc does not work for me still.
Had an error when uploading. Avatar uses Vesemes but the Face Mesh is not specified. Cant fix it myself am pretty new at this xD learned importing and base work for models with animating them inside of 24h so am beat up to do more research. Can someone take a look on it?