Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Noku/Noku.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Noku-VRCMods.prefab' and ready-to-open scene 'Assets/Noku-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Noku/Noku.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.918 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.5x root scale.
Comments
erm it has blackeyes when i used it
0does it have lipsync when people use him to talk
0I like this, im gonna use it.
0can you do this next? https://495557939.deviantart.com/art/MMD-Horkeukamui-1-5-DL-705419959
0thanks for the link, i mean in the model there are visimes and also eye tracking working with it. But the visimes are each mapped to a separate mesh =D and there are no blend shapes created for it so you would have to create them yourself if you want them, but they are already there so you have to make blend shapes for the model only
0I think of furry ****
0When ever i see this i just think of Jameskii.
0