Don't donate to anyone on this site because they didn't do any actual work. This is Ruby Rose from Rooster Teeth's hit show Red Vs Blue. This is my first experiment with a highly optimized model with little to no destruction to it's overall quality. The dynamic bones and colliders are optimized as well so other players aren't forced to render your models physics from a distance.
It's really good, but the poly budget is pretty much all used up. Wish Maya would play a bit nicer and reduce it, but non manifold poly's can't be removed for some reason.
To anybody having problems with textures select "body" then select shader options under each errorshader. If you swap the errorshader for the standard shader it should work.
@LoaFi, you'll need to re-assign the materials in Unity. Look in the materials folder and click on the balls and select the appropriate png. Make sure you have Cubeds shaders available for download here: https://vrcmods.com/reqs/cubedunityshaders.unitypackage