Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/carrie/carrie - ghost/New Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/New Scene-VRCMods.prefab' and ready-to-open scene 'Assets/New Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/carrie/carrie - ghost/2222.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.809 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
I couldn't set the Z far enough in front of the face so I gave up ;)
0LOL why is the view descriptor so freaking far XD
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