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Description
'Includes lip sync, eyetracking, and dynamic bones already configured. This .unitypackage includes data for Dynamic Bones and the SDK, but in order to use it you must import these assets yourself.
The model is custom made by myself. You can find more info about me, my avatar world, my custom avatars, and learn to make your own on my discord: https://www.discord.gg/mVexXpB
@amane suzuhaHey Amane-san Harro! (^o^)/ How are you? I see that you are a person of culture as well. Would you like to add each other on Discord? Im always glad to chat with other persons who loves S;G as I do. Let me know! PS: I always wanted a proper map of S;G's future gadget laboratory! But Ive never knew how to do that, because Im not that expert on creating world. But I guarantee you that there are a lot of persons who would be willing to collaborate with you. --------------------------------------------Kurisutina#9314--------------------------------------------
@RakqoiOh my! I would have never thought that someone would make this version of Okabe!This is a fantastic model, thank you for sharing it ! I really do like it.Anyway, a friend of mine is working on a Suzuha's model from Steins;Gate 0 , we're on discord, add us if you want:--------------------------------------------Kurisutina#9314manek#1743--------------------------------------------Thanks again and Good Job! ( ^ -^)b
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Auto-fixed version available1 fix applied8.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Scene-VRCMods.prefab' and ready-to-open scene 'Assets/Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/okarinZero.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.312 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.077x root scale.
Comments
Cool avatar, but eye tracking doesn't seem to be working... Anyone else has this issue
0@amane suzuhaHey Amane-san Harro! (^o^)/ How are you? I see that you are a person of culture as well. Would you like to add each other on Discord? Im always glad to chat with other persons who loves S;G as I do. Let me know! PS: I always wanted a proper map of S;G's future gadget laboratory! But Ive never knew how to do that, because Im not that expert on creating world. But I guarantee you that there are a lot of persons who would be willing to collaborate with you. --------------------------------------------Kurisutina#9314--------------------------------------------
0A nice avatar, btw do you know anyone is developing world of S;G Labo? I was making it but I am not good at obj texture and i failed...
0does is have facial expressions?
0@RakqoiOh my! I would have never thought that someone would make this version of Okabe!This is a fantastic model, thank you for sharing it ! I really do like it.Anyway, a friend of mine is working on a Suzuha's model from Steins;Gate 0 , we're on discord, add us if you want:--------------------------------------------Kurisutina#9314manek#1743--------------------------------------------Thanks again and Good Job! ( ^ -^)b
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