It originally had the Gem shader but some people wanted it to have the original SPA as a matcap, however other people (like me) would rather having the gem shader again. So here it is!
Model by nanakoz (didn't ported HIKO's model because it has a no vrchat rule, Plus I find this one more accurate)
REQUIREMENTS:
Cubeds Unity Shaders
Gem Shader (an fixed gem shader is included with the avatar, however it wont work without some dependencies of the Gem Shader)'
Over a year, I see nothing that explicitly states the hair fix, I have made 3 separate projects with varying load orders. No matter what I do I get pink hair, unless I delete the GemEdit asset, which I can assume to be it's own custom shader.
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Auto-fixed version available2 fixes applied1.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.6 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Over a year, I see nothing that explicitly states the hair fix, I have made 3 separate projects with varying load orders. No matter what I do I get pink hair, unless I delete the GemEdit asset, which I can assume to be it's own custom shader.
0How do i fix this pink hair
0It's look perfect in Unity. But in VR Chat It looks pink like the shader broke. . .
0@freezychan definitely yes. I've downloaded and imported the Gem Shader
0@pdtz417 have you downloaded the original Gem Shader from Unity Asset Store?
0I have problem in VRC. It's look perfect in Unity. But in VRC, It's hair look just pink(I've downloaded Cubed already) What I'll have to do?
0