When I loaded the model into Unity the legs and breasts, I'm assuming the body as well, don't seem to have a smoothing group applied so they appear blocky because you can see the poly edges. I'd try to fix it in Blender but I just can't use Blender, I've tried several times but I'm just too used to using 3DS Max to wrap my brain around Blenders weirdness.
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Auto-fixed version available2 fixes applied10.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.515 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
When I loaded the model into Unity the legs and breasts, I'm assuming the body as well, don't seem to have a smoothing group applied so they appear blocky because you can see the poly edges. I'd try to fix it in Blender but I just can't use Blender, I've tried several times but I'm just too used to using 3DS Max to wrap my brain around Blenders weirdness.
0I have Chocola and Vanilla planned
0Will you be making the other nekopara girls in the future?
0agree
0More titties
0