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Description
'Source: https://mmda.booru.org/index.php?page=post&s=view&id=1022
Requires cubed shaders and dynamic bones
Expressions:
Fingerpoint: White eyes
Handgun: Tongue out
Rocknroll: Glasses
Thumbsup: Grin
Victory: Take off shirt
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Auto-fixed version available2 fixes applied5.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.585 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Why can't I remove the tail or the ears?
0