Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.58 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
garbage.... BUT... Id rather see this than the same generic TDA models you see every ******* where these days
1Still better than the garbage tda that is everywhere now
1i want to *** this
0Most of the time it's due to TDA models being more available than the models with that "NO VRC" rule
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0So last year
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