Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.5 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
when trying to publish this model I get a LOT of compiler errors. I'm not 100% sure how to fix all of them but I tried my best and still didn't work.
0dude holy **** i remember i use to watch your video when i was younger lmao
0blyat
0@NyaSix I wish I know, but I don't have a VR-ready PC at all. If you find someone who has full body and is willing to try this out, please, I encourage it.
0Does it work in fullbody?
0***
0