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Description
'Kurisu Makise (Kurisutina) from the Anime/Game STEINS:GATE
this model uses dynamic bones and cubed shaders
It has viscemes and eye tracking
manual decimation/mesh correction and manual atlas
the sister model of my previous kurisu
improved a little bit in the assignations of weight
still trying to improve in the decimation that ruins the knees when sitting
i haven´t learned to create animations so the dr. pepper cans will have to wait
hope you enjoy it and improve it
Original MMD model by https://elrincondelkitsune.blogspot.com.ar/2012/10/mmd-kurisu-makise-windows-100.html'
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Auto-fixed version available1 fix applied2.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/KURISU BATA 2.0/kurisu bata 2.0.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/kurisu bata 2.0-VRCMods.prefab' and ready-to-open scene 'Assets/kurisu bata 2.0-VRCMods.unity' instead: a prefab of the avatar model 'Assets/KURISU BATA 2.0/kurisu bata 2.0 READYviscemes fixed.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.57 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Screenshots in lieu of artwork would be nice.
0glad to see your making steady progress on these models i hope you get better and better as we see how far you cango i hope you update soon
0Yeah, this website seems to not like unicode emojis...lol
0Fantastic! I was waiting for this one! Thank you! Oh and I hope one day I'll be able to see the dr.pepper in an animation too!! ( ? ? ? )b
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