Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Vampire-VRCMods.unity': a scene with the avatar model 'Assets/Vampire/Vampire.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.534 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Vampire-VRCMods.unity' and set the viewpoint to 1.534 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Your discord doesnt exist.
0Not sure if you still do this, seeing the amount of days since your last upload and the fact that I can't seem to get anything from your discord name, but if you still do I would very much appreciate the full scene for this HMAS Vampire please.
0I really love this model T.T Unity file not found Where do I find it?
0Pretty cool my dude.
0I love this model :) Thank you once again for uploading this model love your work :D
013K polygons!! Yaay! Some room for extra stuff. Now need to find a way to make the cannons on head tilt down and fire. Great upload. +1 from me but try and upload one with scene file for the people who don't really know how or just don't have time to mod things.
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