Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Avatars/Prinny/Prinnydood.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Prinnydood-VRCMods.prefab' and ready-to-open scene 'Assets/Prinnydood-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/Prinny/Prinnydood.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.873 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.08x root scale.
Comments
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0dood...dood!
0this is a great model all around but like BuildLancer stated I have the issue with the camera being in the beak as well, however I found out that is because the head does not move with the camera it is stationary, there also seems to be an issue in regards to the "hands"/flippers, mostly in regards to when it comes to grabbing things, however I am using desktop at the moment so that might be why.as for the camera in beak I'm attempting to figure out why the head is stationary
0fixed the sinking into ground but cant get vrcam to see properly it sinks into the model so i only see inside his beak no matter where i place it.
0i sank into the ground
0You can include the shader when you export the package
0You need to select a shader in material, I recommend downloading cubed paradox shader and using flat lit toon, here are my settings https://puu.sh/z3Y45/9f87d1ca08.png
0I just get a pink prinny shaped blob when uploaded
0