this is a great model all around but like BuildLancer stated I have the issue with the camera being in the beak as well, however I found out that is because the head does not move with the camera it is stationary, there also seems to be an issue in regards to the "hands"/flippers, mostly in regards to when it comes to grabbing things, however I am using desktop at the moment so that might be why.as for the camera in beak I'm attempting to figure out why the head is stationary
You need to select a shader in material, I recommend downloading cubed paradox shader and using flat lit toon, here are my settings https://puu.sh/z3Y45/9f87d1ca08.png
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