Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/MonikaV3.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/MonikaV3-VRCMods.prefab' and ready-to-open scene 'Assets/MonikaV3-VRCMods.unity' instead: a prefab of the avatar model 'Assets/MonikaV3.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.517 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.47x root scale.
Comments
Please make a v4 of this model. Its awesome but the skirt bugs the heck out of me.
0Next time, put it all in one folder so its easier for people when they import it.
0Nevermind. the file to load up the avatar is in my assets folder.
0This isnt even an avatar. its just a bunch of textures
0When will V4 come out? The black skirt and undershirt are really starting to bug me.
0Yes. The skirt texture is the only problem that I had with this model. I will probably do a Monika V4 later to try and fix this issue.
0Not good the skirt texture is not right
0Will there be a Monika V4?
0I could fix it, creating another material and adding only the part of the skirt (I cut it in photoshop), I'm sorry but I could not give a more detailed explanation, luck.
0Oh I didn't know about that. Thank you.
0In sketchfab goto render settings and change the X-position of the model. That'll rotate it into proper place so you can look at the entire model easier.
0