Model features:
Eye tracking.
Lip sync.
Facial expressions for all hand gestures except for "fist" as the only exception.
Hand gestures without clipping.
Dynamic Bones.
Custom emotes. (Not made by me)
List of emotes:
0 To 100
CaramellDansen
Dancing
Slide Hip Hop Dance
Snake
Wave Hip Hop Dance
Snake Hip Hop Dance
Last update I: Changed the shader, changed values on several dynamic bones, edited the facial expressions so some work better together, added specular to all materials except for body, weight painted the skirt so crouching won't clip as much and changed some tail positions.
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Auto-fixed version available2 fixes applied19.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Kaat/kaat.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/kaat-VRCMods.prefab' and ready-to-open scene 'Assets/kaat-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Kaat/Kaat.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.138x root scale.
Resized the avatar to 1.8 mThe new prefab overrides the model root's scale, from 0.001 to 1.138, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
skin dead
0Krappa
0The bottle feels weird man
0Last update I: Changed the shader, changed values on several dynamic bones, edited the facial expressions so some work better together, added specular to all materials except for body, weight painted the skirt so crouching won't clip as much and changed some tail positions.
0You don't need to reduce the poly count to upload it. Instead use a modified vrcsdk which has no poly limit.
0sup! its redraven. we met in vrchat today
0Can't put it back into Blender
0How do you lower the poly count in unity
0Fixed the credits.
0thx nice avatar u made btw.
0Updated the lewd face's blush.
0can u try to fix the blushing texture
0use mantis LOD to keep from being banned.
0Before commenting, read the description
0