The model itself is over the 20k limit, and thus violates the Terms of service distributed by the developers, But given the hundreds of people and worlds that use models over that limit i don't see and excessive amount of bans happening, but we'll see.
I absolutely love this model, but I cannot afford to risk getting banned for something as trivial as a polygon count. I understand there is a bypass, but again, if caught, you will get banned. I would rather try to find this in the game in a world as opposed to downloading this & trying to bypass. Maybe someone would be kind enough to bring her at or under the 19,999 polygon count. Unfortunately, I suck at this kind of thing, so I'm not able to do it, otherwise, I would give it a go.
This gives me a compiler error :(. I have no idea what it was that screwed up. Its giving me over 40 critical error notes like holly cow man. Even cubed shaders apparently got overritten by this. If anyone knows how to fix compiler errors please hit me up I really don't want to have to redo everything I was working on.
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Auto-fixed version available1 fix applied15.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Rabbit.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Rabbit-VRCMods.prefab' and ready-to-open scene 'Assets/Rabbit-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tda Chinese Zodiac; The Rabbit by Miyu/Rabbit.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.656 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 8.4x root scale.
Comments
The model itself is over the 20k limit, and thus violates the Terms of service distributed by the developers, But given the hundreds of people and worlds that use models over that limit i don't see and excessive amount of bans happening, but we'll see.
7I absolutely love this model, but I cannot afford to risk getting banned for something as trivial as a polygon count. I understand there is a bypass, but again, if caught, you will get banned. I would rather try to find this in the game in a world as opposed to downloading this & trying to bypass. Maybe someone would be kind enough to bring her at or under the 19,999 polygon count. Unfortunately, I suck at this kind of thing, so I'm not able to do it, otherwise, I would give it a go.
2This gives me a compiler error :(. I have no idea what it was that screwed up. Its giving me over 40 critical error notes like holly cow man. Even cubed shaders apparently got overritten by this. If anyone knows how to fix compiler errors please hit me up I really don't want to have to redo everything I was working on.
1how can i use this i can't understand read me can you help me?
0Cut out the polygons on the avatar 118 766
0I can't get the Dynamic Bones to work?
0I'd like to see them ban that many people.
0Can't you get banned for having over 20000 polygons though?
0