Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.6 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 1 to 1.053 (a 1.053x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
fortnite
0lol
0well this is a useless RE-upload
0You fixed them the wrong way around, you're supposed to merge upper chest into chest (or leave upper chest unmapped). Otherwise the spine is all out of wack, the spine controls 75% of the torso and the chest only 25%.
0Nice Reupload
0so basicly, you removed spine1?4head
0