Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Spyglass.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Spyglass-VRCMods.prefab' and ready-to-open scene 'Assets/Spyglass-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Spyglass/Spyglass.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.708 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.025x root scale.
Comments
You dare slap the Warhammer Space marine Terminator for your random robots Absolutely trash
2HERETICAL FOOL
1this is all a lie
1For those wondering what the model is, its a Spyglass from Titanfall https://titanfall.fandom.com/wiki/Spyglass
0What does it look like?
0Image does not match avatar
0Worthless uploads. Anyone that can't be bothered to give even a minimal description or relevant screen-shot to their uploads can't be trusted to make anything remotely worth looking at or using. Could be broken garbage for all we know.
0***
0