Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Elmo/LOAD ME.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/LOAD ME-VRCMods.prefab' and ready-to-open scene 'Assets/LOAD ME-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Elmo/Elmo.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.62x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 7 to 1.62, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
freeadama89 If you would like I can upload this for you, you can change your VRChat password and change it back when I am done uploading the model.It is kind of my job xD
0Ok, I give up. I'm a newbie at using unity and I have no clue how to get this thing to work. I have VRSDK, I logged in with it, I have cubed's shaders, and he is still pink....
0If you continue to have problems lemme know
0I Melon SodaMake sure to import the VRCSDK and Cubed's shaders before uploading to VRChat if the materials still aren't working go into materials and change it to CubedParadox >>> Flat lit toon
0Also ever material is changed to Flat Lit Toon but all Mats are appearing as bright pink.
0Holy. I have been looking for an Elmo model to RP with to go with my Elmo voice. I have been using a scuffed Grover model and saying I'm cosplaying. I found the same base model you used but I didnt know how to add the bones to rig it. You saved me!
0Look at them eyes he high afDANK
0what is dank about this elmo
0An actual Elmo model, wtf
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