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Description
'I uploaded this in my public avatars and seemed like people really liked it ! as dynamic bones , just add in the VRCSDK ! It is fullbody ready , doesnt have any visemes.
I upscaled the texture and redid most of the rigging since well its a minion , not really made for vrchat !'
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Auto-fixed version available2 fixes applied89.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.72 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 mRoot scale changed from 1 to 0.98 (a 0.98x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
I do have the files for the namazu ! i could make it happen
0you should make the namazu your next thing
0THANK YOU SO MUCH IVE BEEN TRYING TO RIG THIS FOREVER
0loli ***
0loli ***
0so smol
0loli ***
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