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Auto-fixed version available2 fixes applied62.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to 'Directional Light' and set the viewpoint to 170.329 m in world (eye level), derived from the measured model height. Everything else in the package is unchanged.
Resized the avatar to 1.8 mRoot scale changed from 1 to 0.01 (a 0.01x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
lol my friend wassermasse made that as greenscreen in vrc and reichtangle actually used it
2Hmmm How did that land here?
1gulag
0dude how do i make it publish so i could use it?
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