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Description
'Modified model:
(open a new project, install the required plugins and run the file, because if your project where you run this avatar is very content, some avatar components may not work)
Template taken at the following link: https://www.vrcmods.com/item/649-Luka-Nyan
List of features:
Polygons 17847
Fully Rigged for IK
Cubed Shaders
Eye tracking, no blink
Dynamic Bones
Hair
Cat eye
Boobs
Misc Clothes
Not working Lip sync
Emotes:
Finger Guns
Snake(with sound)
-Thriller Part 2(with sound)
Wave Hip Hop Dance(with sound)
Dab(with sound)
head_spin(with sound)
plugin used:
Cubeds-Unity-Shaders-master(already comes with the avatar)
VRCSDK
Tazo_shader(already comes with the avatar)
---------------------------------------------------------------Customization project done by a Brazilian--------------------------------------------------------------------------------'
I changed the colors by photoshop, using the standard texture files only by modifying the colors and replacing the texture files, the procedure is laborious.
May I ask about the process of changing the colors of everything like you did? Like how did you change it from a black / purple to a black / blue? Other than that its a great Model. TY
0
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Auto-fixed version available2 fixes applied11.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Luka Nyan - black and green water/Luka Nyan.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Luka Nyan - black and green water-VRCMods.prefab' and ready-to-open scene 'Assets/Luka Nyan - black and green water-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Luka Nyan - black and green water/Luka Nyan.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.27 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.08x root scale.
Added multi-avatar upload instructionsThe package contains 6 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
I seem to be getting a error when uploading? failed to upload failed to create file record?
0Does anyone know how to fix the lipsync?
0mas bien parece miku por el color del pelo hahaha
0I changed the colors by photoshop, using the standard texture files only by modifying the colors and replacing the texture files, the procedure is laborious.
0May I ask about the process of changing the colors of everything like you did? Like how did you change it from a black / purple to a black / blue? Other than that its a great Model. TY
0